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John Henke

Sang Kim

-Website-​

Frozen Pond is an international team of DigiPen students. We have members from both the Redmond campus and the Singapore campus. We are composed of Programmers, artists designers, and a sound designer. Our team used Unity 3.5 Pro.

Edwin Chan

Zahra Haghiri

Team FrozenPond

Primary Role:
Producer
Secondary Discipline:
Content Design

Keith lead the team as the producer managing tasks, timetables and meetings. He also created one level for the game and implemented most of the in-game  sound.

Keith Leiker

Primary Role:
Design Lead
Secondary Discipline:

SG producer / Technical Designer

BK created all of the AI behaviors and many of the feedback effects in the game. He also acted as the producer for the Singapore team.

Boon Kin "BK" Mah

Primary Role:
Character Modeler/Texturer


Zhara created The player model and the Artillery model along with several unused models in game.

Primary Role:

Art Director

Secondary Discipline:

Animator



Mike created the look and feel of XM-13, all animations in game, and various art assets.

Michael Owens

Primary Role:

Tech director

Secondary Discipline:

Gameplay Programming



Austin created the AI system, player controller and many of the primary systems in game.

Austin Schulze

Primary Discipline:

Director

Secondary Discipline:

System Architecture



Nathan helped guide the vision of the team, created the extendable system for player logic, and filled in numerous gaps.

Nathan VanHouten

-Website-​

Primary Role:

Sound Design

Secondary Discipline:

VO Script Editor



John produced 4 custom soundtracks, 60 lines of voice over and more then 30 custom sound effects.

Primary Role:

Content Design

Secondary Discipline:

Special Effect Wizard



Sang also created one complete level and produced 90% of the particle effects in the game. 

Past Members

Primary Discipline:

Tech Director

Secondary Discipline:

Effects



Yee Howe created several of the core feedback systems we used later in production, along with the architecture to several key game components.

Yee Howe Sin

Primary Discipline:

Concept Artist

Secondary Discipline:

Environment concepting



Zes help us define how we wanted the game to look by creating several matte paintings and being an excellent art consultant.

"Zes" Lee

-Website-​

-Website-​

Primary Role:

Content Design

Secondary Discipline:

Art Asset Creation



Edwin Produced one level and numerous art assets throughout the project.

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